5.18.2009

The One About SFIV Combos And Damage Scaling



This one's for the Street Fighter fanatics like myself. Ever notice that when performing combos in the game, the high combo count ones tend to fade in damage as it goes along? Depending on how much you're into fighting games, this effect may be something you don't ever notice. But if you are into the math that's behind the game, the good folks over at eventhubs.com have the info you are looking for. Essentially, there's some scaling effect happening as the consecutive combo hits stack up. Something to keep in mind when experimenting with those crazy to perform infinite combo loops. Get all the details here.

In other awesome fighting game news Capcom, the makers of Street Fighter IV, just announced their first mystery game that they'll be showing off at this year's E3. That game is Tatsunoko VS Capcom: Ultimate All Stars! From what I can tell from the Japanese footage I've seen, this game is another chapter of Capcom's VS series. It's another mashup of properties, this time with a popular animation company. I don't know much about Tatsunoko, but I'm eager for the game's stateside release so I can once again prove that Ryu is the best fighting game character created...



...cuz that's how I roll.

Here's some footage of high level Ryu play.

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